
Tech Stack
C++
Raylib
Game Dev
Description
Complete side-scrolling platformer built in C++/Raylib with dynamic enemies, collision detection, state-based game logic, and level progression.
- Implemented collision detection and state-based gameplay.
- Built dynamic enemy behavior and level progression.
- Used C++ and Raylib for a complete 2D game loop.
Page Info
Platformer Gameplay
State-based game logic, collision handling, dynamic enemies, and level progression.
