Goblin Run (2D Game)

C++
Raylib
Game Dev
Goblin Run (2D Game)

Tech Stack

C++
Raylib
Game Dev

Description

Complete side-scrolling platformer built in C++/Raylib with dynamic enemies, collision detection, state-based game logic, and level progression.

  • Implemented collision detection and state-based gameplay.
  • Built dynamic enemy behavior and level progression.
  • Used C++ and Raylib for a complete 2D game loop.

Page Info

Platformer Gameplay

State-based game logic, collision handling, dynamic enemies, and level progression.

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